Snake
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207
script.js
207
script.js
@@ -1,11 +1,11 @@
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// Define HTML elements
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// HTML elements
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const board = document.getElementById('game-board');
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const instructionText = document.getElementById('instruction-text');
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const logo = document.getElementById('logo');
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const score = document.getElementById('score');
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const highScoreText = document.getElementById('highScore');
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// Define game variables
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// Game variables
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const gridSize = 20;
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let snake = [{ x: 10, y: 10 }];
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let food = generateFood();
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@@ -15,7 +15,14 @@ let gameInterval;
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let gameSpeedDelay = 200;
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let gameStarted = false;
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// Draw game map, snake, food
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// Swipe variables
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let touchStartX = 0;
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let touchStartY = 0;
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let touchEndX = 0;
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let touchEndY = 0;
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const minSwipeDistance = 30;
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// Draw game
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function draw() {
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board.innerHTML = '';
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drawSnake();
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@@ -25,153 +32,119 @@ function draw() {
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// Draw snake
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function drawSnake() {
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snake.forEach((segment) => {
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const snakeElement = createGameElement('div', 'snake');
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setPosition(snakeElement, segment);
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snake.forEach(segment => {
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const snakeElement = document.createElement('div');
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snakeElement.className = 'snake';
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snakeElement.style.gridColumnStart = segment.x;
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snakeElement.style.gridRowStart = segment.y;
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board.appendChild(snakeElement);
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});
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}
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// Create a snake or food cube/div
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function createGameElement(tag, className) {
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const element = document.createElement(tag);
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element.className = className;
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return element;
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}
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// Set the position of snake or food
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function setPosition(element, position) {
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element.style.gridColumn = position.x;
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element.style.gridRow = position.y;
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}
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// Testing draw function
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// draw();
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// Draw food function
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// Draw food
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function drawFood() {
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if (gameStarted) {
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const foodElement = createGameElement('div', 'food');
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setPosition(foodElement, food);
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board.appendChild(foodElement);
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}
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if (!gameStarted) return;
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const foodElement = document.createElement('div');
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foodElement.className = 'food';
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foodElement.style.gridColumnStart = food.x;
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foodElement.style.gridRowStart = food.y;
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board.appendChild(foodElement);
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}
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// Generate food
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function generateFood() {
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const x = Math.floor(Math.random() * gridSize) + 1;
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const y = Math.floor(Math.random() * gridSize) + 1;
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return { x, y };
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return {
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x: Math.floor(Math.random() * gridSize) + 1,
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y: Math.floor(Math.random() * gridSize) + 1
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};
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}
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// Moving the snake
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// Move snake
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function move() {
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const head = { ...snake[0] };
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switch (direction) {
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case 'up':
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head.y--;
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break;
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case 'down':
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head.y++;
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break;
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case 'left':
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head.x--;
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break;
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case 'right':
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head.x++;
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break;
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case 'up': head.y--; break;
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case 'down': head.y++; break;
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case 'left': head.x--; break;
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case 'right': head.x++; break;
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}
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snake.unshift(head);
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// snake.pop();
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if (head.x === food.x && head.y === food.y) {
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food = generateFood();
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increaseSpeed();
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clearInterval(gameInterval); // Clear past interval
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gameInterval = setInterval(() => {
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move();
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checkCollision();
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draw();
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}, gameSpeedDelay);
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} else {
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snake.pop();
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}
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resetInterval();
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} else snake.pop();
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}
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// Test moving
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// setInterval(() => {
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// move(); // Move first
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// draw(); // Then draw again new position
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// }, 200);
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// Start game function
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// Start game
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function startGame() {
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gameStarted = true; // Keep track of a running game
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if (gameStarted) return;
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gameStarted = true;
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instructionText.style.display = 'none';
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logo.style.display = 'none';
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gameInterval = setInterval(() => {
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move();
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checkCollision();
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draw();
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}, gameSpeedDelay);
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gameInterval = setInterval(() => { move(); checkCollision(); draw(); }, gameSpeedDelay);
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}
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// Keypress event listener
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function handleKeyPress(event) {
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if (
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(!gameStarted && event.code === 'Space') ||
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(!gameStarted && event.key === ' ')
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) {
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startGame();
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} else {
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switch (event.key) {
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case 'ArrowUp':
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direction = 'up';
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break;
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case 'ArrowDown':
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direction = 'down';
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break;
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case 'ArrowLeft':
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direction = 'left';
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break;
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case 'ArrowRight':
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direction = 'right';
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break;
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}
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}
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// Keyboard control
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function handleKeyPress(e) {
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if (!gameStarted && (e.code === 'Space' || e.key === ' ')) startGame();
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if (e.key === 'ArrowUp' && direction !== 'down') direction = 'up';
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if (e.key === 'ArrowDown' && direction !== 'up') direction = 'down';
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if (e.key === 'ArrowLeft' && direction !== 'right') direction = 'left';
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if (e.key === 'ArrowRight' && direction !== 'left') direction = 'right';
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}
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document.addEventListener('keydown', handleKeyPress);
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function increaseSpeed() {
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// console.log(gameSpeedDelay);
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if (gameSpeedDelay > 150) {
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gameSpeedDelay -= 5;
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} else if (gameSpeedDelay > 100) {
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gameSpeedDelay -= 3;
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} else if (gameSpeedDelay > 50) {
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gameSpeedDelay -= 2;
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} else if (gameSpeedDelay > 25) {
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gameSpeedDelay -= 1;
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// Swipe control
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board.addEventListener('touchstart', e => {
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const touch = e.touches[0];
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touchStartX = touch.clientX;
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touchStartY = touch.clientY;
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});
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board.addEventListener('touchend', e => {
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const touch = e.changedTouches[0];
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touchEndX = touch.clientX;
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touchEndY = touch.clientY;
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handleSwipe();
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});
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board.addEventListener('touchmove', e => e.preventDefault(), { passive: false });
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function handleSwipe() {
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const dx = touchEndX - touchStartX;
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const dy = touchEndY - touchStartY;
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if (Math.abs(dx) < minSwipeDistance && Math.abs(dy) < minSwipeDistance) return;
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if (Math.abs(dx) > Math.abs(dy)) {
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if (dx > 0 && direction !== 'left') direction = 'right';
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else if (dx < 0 && direction !== 'right') direction = 'left';
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} else {
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if (dy > 0 && direction !== 'up') direction = 'down';
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else if (dy < 0 && direction !== 'down') direction = 'up';
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}
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if (!gameStarted) startGame();
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}
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// Increase speed
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function increaseSpeed() {
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if (gameSpeedDelay > 150) gameSpeedDelay -= 5;
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else if (gameSpeedDelay > 100) gameSpeedDelay -= 3;
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else if (gameSpeedDelay > 50) gameSpeedDelay -= 2;
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else if (gameSpeedDelay > 25) gameSpeedDelay -= 1;
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}
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function resetInterval() {
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clearInterval(gameInterval);
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gameInterval = setInterval(() => { move(); checkCollision(); draw(); }, gameSpeedDelay);
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}
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// Collision
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function checkCollision() {
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const head = snake[0];
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if (head.x < 1 || head.x > gridSize || head.y < 1 || head.y > gridSize) {
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resetGame();
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}
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for (let i = 1; i < snake.length; i++) {
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if (head.x === snake[i].x && head.y === snake[i].y) {
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resetGame();
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}
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}
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if (head.x < 1 || head.x > gridSize || head.y < 1 || head.y > gridSize) resetGame();
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for (let i = 1; i < snake.length; i++) if (head.x === snake[i].x && head.y === snake[i].y) resetGame();
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}
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// Reset game
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function resetGame() {
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updateHighScore();
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stopGame();
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@@ -179,21 +152,19 @@ function resetGame() {
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food = generateFood();
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direction = 'right';
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gameSpeedDelay = 200;
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updateScore();
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draw();
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}
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// Score
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function updateScore() {
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const currentScore = snake.length - 1;
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score.textContent = currentScore.toString().padStart(3, '0');
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score.textContent = (snake.length - 1).toString().padStart(3, '0');
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}
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function stopGame() {
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clearInterval(gameInterval);
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gameStarted = false;
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instructionText.style.display = 'block';
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logo.style.display = 'block';
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}
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function updateHighScore() {
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const currentScore = snake.length - 1;
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if (currentScore > highScore) {
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